Javax Microedition Lcdui Display Setcurrent

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It must be a scope issue?

This has been driving my nuts for about a week now and I am at the end of my tether. How do I make the underlined code in the following code refer to the same object as instantiated by the click on o...

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Managing the MIDlet Life-Cycle with a Finite State Machine …

We use two attributes, mPreviousState and mCurrentState, to keep track of status.Another way would be to use a Stack data structure, which would let us maintain state history and perform state transition validation. The Stack would hold the state history, with the current state at the top.. Listing 3. Preserving the Finite State. The persistState() method does the actual job of saving …

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J2ME Programming (Part I)

The midlet responds to user input commands by selecting a displayable object from this collection, then asking the display to display it with the command: theDisplay.setCurrent(displayables[next]); Here's a more comprehensive class …

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EGL10 (JSR 239 Final Release)

On the CLDC/MIDP platform, drawing can be performed to four types of targets: javax.microedition.lcdui.Canvas, javax.microedition.lcdui.game.GameCanvas, (mutable) javax.microedition.lcdui.Image, or to a Pbuffer. The EGL_DEFAULT_DISPLAY token is used to specify a display. Drawing to a Canvas or GameCanvas

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Creating MIDlets

To compile the source code with the command-line tools of the Java Wireless Toolkit, use the javac command. Remember that you should use the -bootclasspath option to make sure the source code is compiled against the correct CLDC and MIDP classes. C:midlets> javac -bootclasspath C:j2mewtklibmidpapi.zip PaymentMIDlet.java. This command produces the …

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Mobile Information Device Profile 2.0: Class Display

java.lang.Object | +--javax.microedition.lcdui.Display. public class Display extends Object. Display represents the manager of the display and input devices of the system. It includes methods for retrieving properties of the device and for requesting that objects be displayed on the device. ... The Display class has a setCurrent() method for ...

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BlackBerry JDE 4.6.0 API Reference: Class Display

java.lang.Object | +--javax.microedition.lcdui.Display. public class Display extends Object. Display represents the manager of the display and input devices of the system. It includes methods for retrieving properties of the device and for requesting that objects be displayed on the device. ... The Display class has a setCurrent() method for ...

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javax.microedition.lcdui.Display

Name javax.microedition.lcdui.Display Synopsis This class implements the manager of the display and input devices of the system. It includes methods for requesting that objects be displayed on the devices, and … - Selection from Wireless Java [Book]

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MIDP Example

import javax.microedition.lcdui.*; public class HelloMIDlet extends MIDlet implements CommandListener { // The exit command private Command exitCommand; // The display for this MIDlet private Display display; // create a ticker private Ticker hi = new Ticker ("J2ME is cool" ... display.setCurrent(t); } public void pauseApp() { }

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Item (MID Profile)

A Command is said to be present on an Item if the Command has been added to this Item with a prior call to addCommand(javax.microedition.lcduimand) or setDefaultCommand(javax.microedition.lcduimand) and if the Command has not been removed with a subsequent call to removeCommand(javax.microedition.lcduimand).

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Graphics (MID Profile)

java.lang.Object javax.microedition.lcdui.Graphics. public class Graphics extends Object. Provides simple 2D geometric rendering capability. ... A graphics object for rendering to the display is passed to the Canvas object's paint() method. This is the only means by which a graphics object may be obtained whose destination is the display.

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J2ME Low-Level Network Programming with MIDP 2.0

Version 1.0 of the Mobile Information Device Profile (MIDP) lacks low-level networking support for TCP/IP sockets and UDP/IP datagrams, but the MIDP 2.0 specification (JSR 118) has responded to the needs of the 2.5G and 3G networks now being deployed by adding support for sockets and datagrams, thus providing mobile applications more capable networking interfaces.

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EGL10 (BlackBerry JDE 6.0.0 API Reference)

On the CLDC/MIDP platform, drawing can be performed to four types of targets: javax.microedition.lcdui.Canvas, javax.microedition.lcdui.game.GameCanvas, (mutable) javax.microedition.lcdui.Image, or to a Pbuffer. The EGL_DEFAULT_DISPLAY token is used to specify a display. Drawing to a Canvas or GameCanvas

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CustomItem (MID Profile)

java.lang.Object javax.microedition.lcdui.Item javax.microedition.lcdui.CustomItem. public abstract class CustomItem ... and then to call Display.setCurrent(Displayable) on it. When the user issues a command (such as "OK") to indicate that editing of this value is complete, the ...

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javax.microedition.lcdui.game (MID Profile)

Package javax.microedition.lcdui.game Description The Game API package provides a series of classes that enable the development of rich gaming content for wireless devices. Wireless devices have minimal processing power, so much of the API is intended to improve performance by minimizing the amount of work done in Java; this approach also has ...

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The High-Level User Interface API

TextBox is a component used to display and modify text. Since it is derived from Screen, TextBox occupies the entire screen of the device and therefore can accomodate relatively large amounts of text spread over several lines. Most of the API provided by TextBox is identical to that of a similar component called TextField, which is covered in detail in Section 4.2.9, later in this chapter.

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Display (MID Profile)

java.lang.Object javax.microedition.lcdui.Display. public class Display extends Object. Display represents the manager of the display and input devices of the system. It includes methods for retrieving properties of the device and for requesting that objects be displayed on the device. ... The Display class has a setCurrent() method for setting ...

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